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Xenira Korovati

September 2015

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spells

Sep. 6th, 2015 11:11 pm
nagaji: (Default)
[personal profile] nagaji
0-level

  Create Water //  Creates 2 gallons/lvl of pure water
  Detect Magic // Detect spells & magic within 60 ft
  Detect Poison // Detect poison in one creature or object
  Enhanced Diplomacy // Touched creature gains +2 on one diplomacy or intimidate check
  Flare // Dazzles one creature (-1 penalty on attack rolls)
  Guidance // +1 on one attack roll, saving throw, or skill check
  Know Direction  // Discern north
  Light  // Object shines like a torch
  Mending // Makes minor repairs on an object
  Purify Food and Drink // Purify 1 cu. ft/lvl of food and water
  Read Magic  // Read scrolls and spellbooks
  Resistance // Subject gains +1 on saving throws
  Spark // Ignites flammable objects
  Stabilize // Cause a dying creature to stabilize
  Virtue // Subject gains 1 temporary HP

1st-level

  Abstemiousness // Enhance a small handful of food to feed a creature for a day
  Advanced Scurvy //  A living touched target contracts an advanced form of scurvy
  Air Bubble // Creates a small pocket of air around your head or an object
  Alter Winds // Increase/decrease strength of natural winds
  Ant Haul// Triples carrying capacity of a creature
  Aspect of the Falcon // Gives bonus on perception checks and ranged attacks
  Aspect of the Nightingale // +2 on perform (sing) and +2 on diplomacy.  
  Bristle // Trade natural armor bonus for a bonus on attacks with natural weapons
  Burning Disarm // A metal object instantly becomes red hot possibly causing the wielder to drop it / get hurt
  Call Animal // Calls the nearest wild animal of the designated type with CR =/< your caster level
  Calm Animals // Calm 2d4+ lvl HD of animals
  Charm Animal // Make one animal your friend
  Cheetah's Sprint // A wild surge of energy courses through your body and propels you into a sprint
  Cloak of Shade // Reduce effects of sun exposure and heat
  Commune with Birds // You can ask birds a question
  Cure Light Wounds // Cure 1d8 dmg + 1/lvl (max +5)
  Damp Powder // Ruins ammunition loaded in the targeted firearm
  Deadeye's Lore // 
  Decompose Corpse // Turn a corpse into a clean skeleton
  Detect Aberration // Reveal presence of abberations
  Detect Animals or Plants // Detect kinds of animals/plants
  Detect Snares and Pits // Reveal natural or primitive traps
  Detect the Faithful // Detect other worshipers of your deity
  Diagnose Disease // Detect and identify diseases
  Divine Favor // +1 luck bonus on atk and dmg / every 3 levels (max +3)
  Dream Feast // Target awakens from normal rest as if ate and drank a nutritious meal
  Endothermic Touch // Slow the metabolism and other bodily functions of a creature short term
  Endure Elements // Exist comfortably in hot or cold regions
  Entangle // Plants entangle everyone in 40 ft radius
  Expeditious Excavation // Move 5 ft cubes of earth 
  Faerie Fire // Outline subjects with light
  Feather Step // Ignore movement penalty in difficult terrain
  Firebelly // A magical fire warms your belly, grants you fire resistance 5, and you can breathe a cone of fire
  Flare Burst // As flare, but all creatures within 10 ft
  Frostbite // Target takes cold damage and is fatigued   1d6+1/lvl
  Gentle Breeze // Light wind protects one target from clouds, gases, heat, and vapors
  Goodberry // 2d4 berries each cure 1 hp (max 8 hp/24 hrs)
  Hairline Fractures // Reduce the hardness of a stone object or lower the AC of an earth type creature
  Heightened Awareness // Your recall and ability to process information improve
  Hide From Animals // Animals can't perceive one subject/lvl
  Hydraulic Push // Wave of water bull rushes an enemy
  Ice Armor // You create a suite of armor made of ice which offers the same protection as a breastplate
  Jump // Subject gets a bonus on Acrobatics checks
  Keen Senses // +2 perception and low light vision
  Liberating Command // Target makes an escape artist check and gets a bonus on it
  Longstrider // Your speed increases by 10 ft
  Magic Fang // One natural weapon of subject creature gets +1 atk and dmg
  Magic Stone // 3 stones gain +1 atk, deal 1d6+1 dmg
  Marid's Mastery // If target and opponent are touching water, +1 bonus on atk and dmg, otherwise -4
  Mighty Fist of the Earth // Makes an unarmed strike attack roll against a target at distance
  Monkey Fish // Gain a climb speed and a swim speed of 10 ft for a time
  Mudball // Range touch attack that cause the target to be blinded
  Nature's Paths // The target instinctively knows the shortest, easiest, and fastest way through the woods
  Nauseating Dart // Poisonous stinger deals 1d2 dmg and sickens target
  Negate Aroma // Subject cannot be tracked by scent
  Nereid's Grace // Gain a deflection on AC and CMD = Cha bonus
  Obscuring Mist // Fog surrounds you
  Pass Without Trace // One subject/lvl leaves no tracks
  Produce Flame // 1d6 dmg +1/lvl, touch or thrown
  Ray of Sickening // Ray makes subject sickened
  Read Weather // You can forecast the weather for the next 48 hours
  Recharge Innate Magic // Regain one use of all 0 and 1st level spell like abilities of racial trait
  Remove Sickness // Suppress disease, nausea, and sickened condition
  Restore Corpse // Skeletal corpse grows flesh
  Shillelagh // Cudgel or quarterstaff becomes +1 weapon (2d6 dmg) for 1 min/lvl
  Snowball // Ranged touch delivers 1d6/lvl cold damage (max 5d6) and might stagger a foe
  Snow Shape // As stone shape except with snow.
  Speak with Animals // You can communicate with creatures.
  Spirit Call // All spells from your domain list have their caster level increased by 1, +4 to concentration 
  Stone Fist // Your unarmed strikes are lethal
  Summon Minor Ally // Summon 1d3 Tiny animals
  Summon Nature's Ally I // Summon creature to fight
  Thorn Javelin // Wield a javelin that sickens opponents when it strikes
  Thunderstomp // Trip one creature within range
  Touch of Bloodletting // This spell causes existing wounds on a target to bleed profusely
  Touch of the Sea // Swim speed becomes 30 ft
  Tracking Mark // Treat DCs for survival checks as if 5 lower, +5 to perception checks to notice stealth
  Twisted Futures // A creature affected by this spell cannot benefit from effects that allow them advantage
  Wave Shield // Water blunts one incoming attack or fire effect
  Weaken Powder // Targeted firearm's ammunition halves the firearm's range & a -2 penalty on dmg
  Domain: Charm Animal //  Make an animal regard you as its trusted friend
  
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